Scratch with Warrnambool PS students

scratch

‘Scratch’ is an online website and offline software that can be used to create simple animations. It has a range of characters (called ‘sprites’) and backgrounds that can be combined in a multitude of ways. The ‘sprite’ performs on a stage, which is based on the Cartesian co-ordinate system, with (0,0) at the centre. The user creates an animation using simple drag-and-drop commands, such as ‘go to (x,y)’; ‘move 100 steps’ or ‘turn 90 degrees’.

How to start SCRATCHING!

  1. Go to the Scratch site at https://scratch.mit.edu/
  2. Join up to the site with your username and password – you need an email address as well. You can only save your work if you join up.
  3. To share your work with others you need to click on the email message from Scratch.
  4. Click on “Create” and give your project a name.
  5. Start with an “Event” tile, then use the “Pen” to choose a color and thickness.
  6. To change the direction of the line you can use the “Motion” tiles to “Turn clockwise by x degrees” or “Turn anticlockwise by x degrees”.
  7. You can also start your drawing at a specific point by choosing “Go to (x,y)” and choose which direction to point in (up, down, left, right).
  8. Choose a background and sprite and program the character to draw a geometric shape.
  9. Use Scratch to explain a simple Maths or science concept, such as how to calculate the perimeter and area of a shape.
  10. Find, choose and adapt an existing Scratch game for your own purposes.
  11. Download a Scratch game planner here.

Some general, transferrable skills that you can learn with Scratch:

  • Logical and creative thinking
  • Systematic reasoning with instant feedback
  • Communication and collaboration with peers
  • Problem solving
  • Developing patience and persistence
  • Greater sense of control and responsibility for the learning process

Students can learn many maths concepts using Scratch, such as:

  • Cartesian co-ordinate system
  • Identifying, creating and naming angles (acute, right, obtuse, straight and reflex)
  • Identifying, creating and naming polygons
  • How to calculate the perimeter of polygons
  • How to calculate the area of polygons

References:

 

2 Comments


  1. Britt,
    We are very excited to have the opportunity to visit Hawkesdale P-12 College and work with both yourself and other students learning Scratch.

    Reply

    1. Thanks Steph,

      We have several students who completed the GamesNet program last year, who will demonstrate their games and assist WPS students to learn Scratch programming. We hope you enjoy your afternoon at Hawkesdale!

      Reply

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